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VOISLAV NIKOLOVSKI / VFX & SIMULATIONS / EST. 2017 SKOPJE ↔ WORLDWIDE / Houdini 20 · Karma XPU · Solaris

SIMULATIONS
VFX
VOISLAV

Heavy-fixture pyrotechnics, viscous fluids, and procedural destruction for feature film & episodic. Eight years inside Houdini. If it explodes, pours, collapses or burns — it's mine.

Discipline
FX / Sim / Lookdev
Engine
Houdini · Karma XPU
Status
Open for Q3 2025
PYRO & FIRE FLUID & WATER DESTRUCTION PARTICLES & VELLUM PROCEDURAL FX LOOKDEV PYRO & FIRE FLUID & WATER DESTRUCTION PARTICLES & VELLUM PROCEDURAL FX LOOKDEV

CAPABILITIES

06 / INDEX
01

Pyro & Fire

High-density combustion, mushroom clouds, rolling flame walls and directable fire that hits a frame target. Smoke, fire, ash, embers.

02

Fluid & Water

FLIP & SOP-level solvers for splashes, droplets, viscous pours and ocean surfaces. Meshing that survives a 4K grade.

03

Destruction

RBD / FEM / Vellum pipelines, multi-impact simulations, secondary debris and dust — art-directable from first take.

04

Particles & Vellum

Granular flows, cloth, soft-body, hair & fur. Tight integration with crowd and creature FX teams.

05

Procedural FX Tools

Custom HDA libraries — asset-bound solver presets, scattering systems, terrain eroders. Built for a 30-person FX team.

06

Lookdev & Lighting

Karma XPU / Solaris lookdev, AOVs wired for comp, hand-off packages with test renders baked into the USD layer.

SELECTED WORK

03 / 24
FRAME 0248 / 4K / 16-BIT EXR
01
Feature Film 2024 Lead FX

CITY BLOCK COLLAPSE

Sixty-second destruction sequence for the third-act of an action feature. Custom RBD pipeline that hand-shook 14 impacts to camera moves; secondary debris, dust and glass simulated in parallel.

  • RBD
  • Debris
  • Dust
  • Karma XPU
FRAME 0416 / VISCOSITY 1.8
02
Commercial 2024 Solo FX

AURORA POUR

Hero liquid spot for a beverage launch — 6-second viscous pour with hand-keyed surface tension, custom meshing pass and Karma XPU caustics. Delivered in 14 days end-to-end.

  • FLIP
  • Viscous
  • Caustics
  • Solaris
FRAME 1109 / VOLUME 14GB
03
Episodic 2023 FX Lead

ASHFALL DRIFT

Volcanic ashfall sequence across three episodes of a streaming series. Procedural volume pipeline that art-directed density, drift direction and ember count from one HDA per shot.

  • Pyro
  • Volumes
  • HDA
  • Pipeline

PROCESS

04 STAGES
01

BRIEF & REFERENCE

Frame-target conversation, reference pull, shot-specific hero list. One-page brief that survives the whole project.

02

BLOCKOUT & R&D

Proxy sims in 1/8th resolution, timing tests against layout, lookdev pre-pass on hero frames. Sign-off gate before final.

03

FINAL SIM & RENDER

Full-res sim on the farm, Karma XPU renders to 4K EXR, AOVs pre-comped for the client review. Two iteration rounds baked in.

04

DELIVERY & HANDOVER

USD-layer package, baked caches, comp-ready AOVs, an FX breakdown PDF. Plus a 30-min walkthrough call.

HOUDINI FX PYRO FLUIDS DESTRUCTION VELLUM KARMA XPU LOOKDEV PIPELINE HOUDINI FX PYRO FLUIDS DESTRUCTION VELLUM KARMA XPU LOOKDEV PIPELINE

CLIENTS

06 / 24 SHOWN
NORTHGATE
HELIOS
CARBON
ATLAS VFX
HALCYON
SOLSTICE

LET'S BREAK SOMETHING.

Available for Q3 2025 — feature, episodic, commercial. Reply within 24h. Remote-friendly, EU timezone.

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