City Block Collapse
FX Lead
A Voislav Nikolovski Production
A Showreel of Impossible Frames
2025 Color 1:26 Dolby Digital
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Directed By
Visual Effects Supervised By
Simulations By
2025 — Smoke & Pyro
Real-time Pyro Solver
2024 — Large-scale Fluid
Ocean & Splash Pipeline
2023 — Destruction
RBD Constraint Automation
2022 — Vellum & Cloth
Granular + Soft-body Stack
2021 — Procedural FX
HDA Tooling Library
2020 — Lookdev & Lighting
Karma XPU Transition
2019 — Pipeline
USD + Solaris Workflow
2018 — First Frame
A Showreel Begins
Capabilities
Pyro & Fire FX
Performed by Houdini Pyro Solver
Fluid & Water FX
Performed by FLIP Solver
Destruction FX
Performed by RBD Bullet Solver
Particles & Vellum
Performed by POP & Vellum Solvers
Procedural FX Tools
Performed by Houdini Digital Assets
Lookdev & Lighting
Performed by Karma XPU & Solaris
Selected Work
FX Lead
FX Lead
Simulation Director
Methodology
N° 01
Every shot begins with the camera, the cut, and the negative space. Lookdev is downstream of the question "what does the audience need to read in this frame?"
N° 02
Density, motion and timing come before shading. A wrong solver never fixes with a better shader; a right silhouette survives every iteration.
N° 03
Tune the physics to feel right at 24fps, not at simulation time. The eye reads weight, not parameter values — so iterate against the shot, not the spreadsheet.
N° 04
Every simulation delivers as separate AOVs, deep data, and clean passes. The comp artist inherits the material, not a baked verdict.
Cast & Crew
Northgate Pictures
Production — 2024
Helios Studios
Production — 2023
Carbon
Production — 2023
Atlas VFX
Production — 2023
Halcyon
Production — 2022
Solstice
Production — 2022
In Association With
Houdini
SideFX · 8 yrs
Karma XPU
Renderer
Nuke
Compositor
DaVinci Resolve
Color
For Inquiries
Available for VFX supervision, simulation direction and lookdev leads.
hello@voislavfx.com© 2025 Voislav Nikolovski All Frames Simulated