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ObjectType: artist · Version: v07

VOISLAV NIKOLOVSKI

VFX & Simulations TD

NODE: artist_bio_v07 / FRAME: 0001-0240 / CACHE: $SF

02 / NETWORK

Capabilities

6 nodes · unlocked
01

solver: pyro

Pyro & Fire

Large-scale combustion, dense smoke plumes, explosions, hero fire with custom shading and temperature-driven advection.

CACHE: $SF · 0240F
02

solver: flip

Fluid & Water

FLIP tanks, ocean spectra, splash / foam / bubbles, large body pours and viscous goo with surface tension.

CACHE: $SF · 0480F
03

solver: rbd

Destruction

Rigid-body dynamics with constraint automation, clustered fracture, secondary debris and dust layers.

CACHE: $SF · 0180F
04

solver: vellum

Particles & Vellum

Granular flows, cloth & soft-body, grain piles and grain-on-grain interaction. POP-advection over custom fields.

CACHE: $SF · 0360F
05

solver: hda

Procedural FX Tools

HDA tooling library — parameterised destruction rigs, scatter systems, propagation networks and pipeline glue.

CACHE: $SF · 0120F
06

solver: karma

Lookdev & Lighting

Karma XPU lookdev, USD / Solaria scene assembly, AOVs and LOPs-based light rigging for sims and turnover.

CACHE: $SF · 0096F
03 / OUTPUT

Selected Work

3 renders · cached

node: city_collapse_v12

City Block Collapse

client: Northgate Pictures · year: 2024 · role: FX Lead
FRAME 0001–0240 · 1:06

12-block procedurally fractured demolition sequence. Custom constraint network + secondary debris and a 4-layer dust sim driven by RBD post-data.

view output ▸

node: aurora_pour_v08

Aurora Pour

client: Helios Studios · year: 2023 · role: Sim TD
FRAME 0001–0480 · 2:00

Hero viscous pour — 1.2M particle FLIP with iridescent shader, custom surface tension and a 16-frame delayed crown formation.

view output ▸

node: ashfall_drift_v04

Ashfall Drift

client: Atlas VFX · year: 2024 · role: FX TD
FRAME 0001–0180 · 0:45

Volumetric ash drift over a kilometre of terrain. Custom noise field + 8-layer pyro buffet with Karma XPU render at 4K.

view output ▸
04 / CHAIN

Pipeline

4-step chain · serial
01

frame: 0001–0060

Scout & Brief

Plate review, scope and shot-decomp. Lock the simulation brief, identify the impossible frame, define the cache budget.

0001–0060 lock · brief
02

frame: 0061–0140

Sim & Cache

Build the DOP network, dial the solver, wedge parameters in parallel. Cache to disk; sanity-check per-frame data rate.

0061–0140 sim · cache
03

frame: 0141–0220

Lookdev & Light

Karma XPU shading, LOPs light rig, AOVs and a thin wedge of colour-pipeline options for the colourist.

0141–0220 lookdev · lop
04

frame: 0221–0240

Render & Deliver

Final render queue, denoise, comp hand-off. EXR delivery to VFX editorial with cached sim and lookup LUTs.

0221–0240 render · deliver
05 / REFERENCES

Studios Worked With

6 nodes · linked
Northgate Pictures Helios Studios Carbon VFX Atlas VFX Halcyon Solstice Films

02 / Network Capabilities

6 NODES · UNLOCKED
SOP · DOP

Pyro & Fire FX

Explosions, muzzle flashes, ember drift, dense volumetric smoke at 4K and slow-mo.

pyro_sim_v07 · 0240f
FLIP · DOP

Fluid & Water

FLIP oceans, splashes, refractions and viscous pour shots matched to plates.

flip_sim_v12 · 0480f
RBD · CLOTH

Destruction

Rigid-body & cloth fracture: buildings, glass, vehicles, with art-directed timing.

rbd_sim_v09 · 0360f
POP · VELLUM

Particles & Vellum

Vellum cloth, hair, grains and granular flows — dust trails to character cloth.

vellum_v04 · 0720f
HDA · SOP

Procedural FX Tools

Custom Houdini Digital Assets for studio pipelines — versioned, farm-ready.

hda_lib_v03 · RELEASE
KARMA · SOLARIS

Lookdev & Lighting

Karma XPU lookdev, AOVs, light rigging, on-set data matching for clean comps.

karma_lookdev_v07 · XPU

03 / Network Selected work

3 NODES · ARCHIVE
CASE 01 · FEATURE FILM

City Block Collapse

Client
Northgate Pictures
Role
FX Lead · Houdini
Year
2024
Frames
0336

A 14-second hero shot of a downtown block fracturing under stress. 240M RBD pieces, custom constraint network, art-directed chunking on the camera line.

View output →
CASE 02 · COMMERCIAL

Aurora Pour

Client
Carbon Beverage Co.
Role
Fluid TD
Year
2024
Frames
0144

Viscous liquid pour hero shot for a global launch. 60-frame slow-mo, refraction-tuned materials, photo-matched studio lighting.

View output →
CASE 03 · EPISODIC

Ashfall Drift

Client
Helios Streaming
Role
Volumetric FX
Year
2023
Frames
1920

Eight-episode arc of pyroclastic ash plumes drifting across plate photography. Built as a reusable HDA that the studio still ships today.

View output →

04 / Network Pipeline

4 STEPS · CHAINED
STEP 01

Brief & Reference

Brief, plates, references in. Creative FX treatment + shot plan within 48h.

STEP 02

Blockout & R&D

Low-res sims in days, not weeks. Motion, scale, timing locked before caching.

STEP 03

Final Sim & Render

Hero-resolution caches, Karma XPU passes, AOVs for comp. Daily, versioned.

STEP 04

Delivery & Handover

Final EXRs, Houdini scene, HDA you keep. Future shots reuse the setup.

05 / Network Studios

6 NODES · CONNECTED
Northgate Helios Carbon Atlas VFX Halcyon Solstice
NEW NODE · PROMPT

Compose a shot that shouldn't exist.

Send the brief and the plate. Treatment + timeline within two business days.

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