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VOISNIK

3D VFX & Simulation

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About

Crafting impossible frames.

Voislav Nikolovski is a 3D FX Simulation artist devoted to Houdini and skilled in other industry-standard 3D software, bringing extensive end-to-end studio pipeline experience. Every frame is crafted to draw you into the world of the work, atmospheric, immersive, and visually unforgettable.

Houdini
Maya
ZBrush
Substance Painter
Unreal Engine
After Effects
Photoshop
Selected Work

Recent projects

Feature Film · 2024

City Block Collapse

Client
Northgate Pictures
Role
FX Lead
Frames
0336

A 14-second hero shot of a downtown block fracturing under stress. 240 million RBD pieces with art-directed chunking on the camera line.

Commercial · 2024

Aurora Pour

Client
Carbon Beverage
Role
Fluid TD
Frames
0144

Viscous liquid pour hero shot for a global launch. 60-frame slow-motion with refraction-tuned materials and photo-matched lighting.

Episodic · 2023

Ashfall Drift

Client
Helios Streaming
Role
Volumetric FX
Frames
1920

Eight-episode arc of pyroclastic ash plumes drifting across plate photography. Built as a reusable HDA that the studio still ships today.

Capabilities

What I do

01

Pyro & Fire FX

Cinematic explosions, muzzle flashes, ember drift, and dense volumetric smoke.

02

Fluid & Water

FLIP oceans, splashes, refractions, and viscous pour shots matched to plates.

03

Destruction

Rigid-body and cloth fracture with art-directed timing and scale-aware detail.

04

Particles & Vellum

Vellum cloth, hair, grains, and granular flows that read on screen.

05

Procedural Tools

Custom Houdini Digital Assets for studio pipelines, version-controlled.

06

Lookdev & Lighting

Karma XPU lookdev, AOVs, light rigging, and on-set data matching.

Have a shot that shouldn't exist?

Let's bring it to life. Send a brief and I'll respond within two business days.

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