Simulation Direction
Pyro, FLIP, RBD, Vellum — art-directed, scale-aware, render-ready.
Voislav Nikolovski is a VFX & Simulations Technical Director based in Skopje, working worldwide. For eight years he has been editing impossible frames — Houdini pyro, fluid, destruction and vellum simulations — into film, commercial and episodic work that holds up under projection.
The studio treats every simulation as a story told in physics: the brief is the script, the plate is the stage, the render is the print. No black boxes, no overnight magic — just frames that read on screen and hold up in dailies.
Pyro, FLIP, RBD, Vellum — art-directed, scale-aware, render-ready.
Reusable Digital Assets for studio pipelines, version-controlled, farm-tested.
Lighting, AOV setup, on-set data matching for seamless composites.
Final-mile handoff: passes that comp cleanly, no surprises.
HDRI capture, lens calibration, tracking marks — plate-matched sims.
Leading small FX teams on feature and episodic shows, 2019–present.
Twelve projects, eight years, one editor.