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Issue 12 · 2025 VOISLAV
Editor's Letter · Issue 12 · 2025

From the
editor.

Voislav Nikolovski is a VFX & Simulations Technical Director based in Skopje, working worldwide. For eight years he has been editing impossible frames — Houdini pyro, fluid, destruction and vellum simulations — into film, commercial and episodic work that holds up under projection.

The studio treats every simulation as a story told in physics: the brief is the script, the plate is the stage, the render is the print. No black boxes, no overnight magic — just frames that read on screen and hold up in dailies.

“I work the way an editor works: cutting what doesn't serve the shot, keeping what reads on screen.” — VOISLAV NIKOLOVSKI

The skills

06 DISCIPLINES
01

Simulation Direction

Pyro, FLIP, RBD, Vellum — art-directed, scale-aware, render-ready.

02

HDA Authoring

Reusable Digital Assets for studio pipelines, version-controlled, farm-tested.

03

Karma XPU

Lighting, AOV setup, on-set data matching for seamless composites.

04

Nuke & Resolve

Final-mile handoff: passes that comp cleanly, no surprises.

05

On-Set Data

HDRI capture, lens calibration, tracking marks — plate-matched sims.

06

FX Lead

Leading small FX teams on feature and episodic shows, 2019–present.

On the bench

06 TOOLS
Houdini 20.5 Karma XPU Nuke 15 Resolve 19 Substance ZBrush

The archive

2017 — PRESENT
  1. 2025 FX Lead on Northgate Pictures feature · City Block Collapse hero shot.
  2. 2024 Fluid TD for Carbon Beverage global launch · Aurora Pour campaign.
  3. 2023 Volumetric FX for Helios Streaming · 8-episode Ashfall Drift arc.
  4. 2021 Pipeline TD at Atlas VFX · shipped studio-wide HDA library v01.
  5. 2017 Independent · first commercial sim delivered for Halcyon Studios.

Browse the
issue.

Twelve projects, eight years, one editor.