Pyro & Fire FX
Cinematic explosions, muzzle flashes, ember drift and dense volumetric smoke at 4K and slow-motion.
Voislav Nikolovski exposes, develops and fixes Houdini simulations for film and advertising — eight years bending physics so the camera never sees the seams.
Cinematic explosions, muzzle flashes, ember drift and dense volumetric smoke at 4K and slow-motion.
FLIP oceans, splashes, refractions and viscous pour shots matched to live-action plates.
Rigid-body and cloth fracture: buildings, glass, vehicles, terrain breaking with art-directed timing.
Vellum cloth, hair, grains and granular flows — dust trails to character cloth that reads on screen.
Custom Houdini Digital Assets for studio pipelines — artist-friendly, version-controlled, farm-ready.
Karma XPU lookdev, AOVs, light rigging, on-set data matching for seamless composites.
A 14-second hero shot of a downtown block fracturing under stress. 240M RBD pieces, custom constraint network, art-directed chunking on the camera line.
Develop →Viscous liquid pour hero shot for a global launch. 60-frame slow-mo, refraction-tuned materials, photo-matched studio lighting.
Develop →Eight-episode arc of pyroclastic ash plumes drifting across plate photography. Built as a reusable HDA that the studio still ships today.
Develop →Brief, plates, references in. Creative FX treatment + shot plan within 48 hours.
Low-res sims in days, not weeks. Motion, scale, timing locked before caching.
Direction approved. Final sim parameters locked, render configs committed.
Hero-resolution caches, Karma XPU passes, AOVs prepared for your comp team.
Final EXRs, Houdini scene files, HDA you keep. Future shots reuse the setup.
Send the brief and the plate. Treatment + timeline within two business days.