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VFX · SIMULATIONS · DARKROOM

DEVELOPING
IMPOSSIBLE
FRAMES.

Voislav Nikolovski exposes, develops and fixes Houdini simulations for film and advertising — eight years bending physics so the camera never sees the seams.

FRAME 0001 / 0240 EXP 1/30s ISO 400 SAFE #C13

CHEMICAL PROCESSES

6 DEVELOPERS · ALL ACTIVE
PYRO SOLVER · 240FR

Pyro & Fire FX

Cinematic explosions, muzzle flashes, ember drift and dense volumetric smoke at 4K and slow-motion.

FLIP SOLVER · 480FR

Fluid & Water

FLIP oceans, splashes, refractions and viscous pour shots matched to live-action plates.

RBD SOLVER · 360FR

Destruction

Rigid-body and cloth fracture: buildings, glass, vehicles, terrain breaking with art-directed timing.

VELLUM · 720FR

Particles & Vellum

Vellum cloth, hair, grains and granular flows — dust trails to character cloth that reads on screen.

HDA · RELEASE

Procedural FX Tools

Custom Houdini Digital Assets for studio pipelines — artist-friendly, version-controlled, farm-ready.

KARMA XPU

Lookdev & Lighting

Karma XPU lookdev, AOVs, light rigging, on-set data matching for seamless composites.

CONTACT SHEET

3 NEGATIVES · ARCHIVE
01 FEATURE FILM · 2024

City Block Collapse

Client
Northgate Pictures
Role
FX Lead · Houdini
Frames
0336

A 14-second hero shot of a downtown block fracturing under stress. 240M RBD pieces, custom constraint network, art-directed chunking on the camera line.

Develop →
02 COMMERCIAL · 2024

Aurora Pour

Client
Carbon Beverage Co.
Role
Fluid TD
Frames
0144

Viscous liquid pour hero shot for a global launch. 60-frame slow-mo, refraction-tuned materials, photo-matched studio lighting.

Develop →
03 EPISODIC · 2023

Ashfall Drift

Client
Helios Streaming
Role
Volumetric FX
Frames
1920

Eight-episode arc of pyroclastic ash plumes drifting across plate photography. Built as a reusable HDA that the studio still ships today.

Develop →

THE DEVELOPMENT PROCESS

5 BATHS · TIMED
BATH 01 · 4:00

Expose

Brief, plates, references in. Creative FX treatment + shot plan within 48 hours.

BATH 02 · 5:00

Develop

Low-res sims in days, not weeks. Motion, scale, timing locked before caching.

BATH 03 · 0:30

Stop

Direction approved. Final sim parameters locked, render configs committed.

BATH 04 · 8:00

Fix

Hero-resolution caches, Karma XPU passes, AOVs prepared for your comp team.

BATH 05 · 12:00

Wash

Final EXRs, Houdini scene files, HDA you keep. Future shots reuse the setup.

PROCESSED FOR

6 STUDIOS · 2017-2025
Northgate Helios Carbon Atlas VFX Halcyon Solstice

SUBMIT A PLATE.

Send the brief and the plate. Treatment + timeline within two business days.