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ABOUT · EST. 2017

FROM THE
DARKROOM.

A VFX & Simulations TD based in Skopje, working worldwide. Eight years exposing impossible frames and developing them until the camera stops asking questions.

Manifesto

Every simulation is a negative waiting to be developed. The brief is the exposure. The plate is the paper. The render is the fixer. Skip any bath and the shot falls off the wall in dailies.

I work the way a darkroom works: slow where it matters, fast where it counts, and never without a safelight on. No black boxes, no overnight magic. Just frames that hold up under projection.

“Every simulation is a negative waiting to be developed.” — Voislav Nikolovski

SKILLS & SOLVERS

CORE COMPETENCIES
FX · DOPS

Simulation Direction

Pyro, FLIP, RBD, Vellum — art-directed, scale-aware, render-ready.

PIPELINE

HDA Authoring

Reusable Digital Assets for studio pipelines, version-controlled and farm-tested.

LOOKDEV

Karma XPU

Lighting, AOV setup, on-set data matching for seamless composites.

COMPOSITING

Nuke & Resolve

Final-mile handoff: passes that comp cleanly, no surprises.

ON-SET

Data Acquisition

HDRI capture, lens calibration, tracking marks — plate-matched sims.

DIRECTION

FX Lead

Leading small FX teams on feature and episodic shows, 2019–present.

TOOLCHAIN ON THE BENCH

DAILY DRIVERS
Houdini 20.5 Karma XPU Nuke 15 Resolve 19 Substance ZBrush

EXPOSURE LOG

2017 — PRESENT
  1. 2025 FX Lead on Northgate Pictures feature · City Block Collapse hero shot.
  2. 2024 Fluid TD for Carbon Beverage global launch · Aurora Pour campaign.
  3. 2023 Volumetric FX for Helios Streaming · 8-episode Ashfall Drift arc.
  4. 2021 Pipeline TD at Atlas VFX · shipped studio-wide HDA library v01.
  5. 2017 Independent · first commercial sim delivered for Halcyon Studios.

SEE THE CONTACT SHEET.

Twelve projects, eight years, one darkroom.

Manifesto

Every simulation is a negative waiting to be developed.

Manifesto

Every simulation is a negative waiting to be developed. The brief is the exposure. The plate is the paper. The render is the fixer. Skip any bath and the shot falls off the wall in dailies.

I work the way a darkroom works: slow where it matters, fast where it counts, and never without a safelight on. No black boxes, no overnight magic. Just frames that hold up under projection.

“Every simulation is a negative waiting to be developed.”— Voislav Nikolovski