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VOISLAV_NIKOLOVSKI_VFX ● WHOAMI
// ABOUT · EST. 2017

WHOAMI .

// A VFX & Simulations Technical Director based in Skopje, working worldwide. Eight years exposing impossible frames and rendering them until the camera stops asking questions.

$ cat /about/voislav.md [OK] Voislav Nikolovski [OK] Role: VFX & Simulations TD [OK] Base: Skopje, North Macedonia [OK] Working: Worldwide / remote / on-site [OK] Years active: 2017 - present [OK] Specialty: Houdini pyro, FLIP, RBD, vellum [OK] Pipeline: Custom HDA authoring [OK] Render: Karma XPU, Mantra [OK] Comp handoff: Nuke, Resolve $ cat /about/manifesto.md >>> Every simulation is a system. Every system has inputs. The brief is the input. The plate is the constraint. The render is the output. Skip a stage and the shot falls off the wall in dailies. >>> I work the way a render farm works: queued, versioned, idempotent. No overnight magic. Just frames that hold up under projection. $ _
> EVERY SIM IS A SYSTEM.
> EVERY SYSTEM HAS INPUTS.
> EVERY OUTPUT MUST RENDER.

// SKILLS.SYS

06 MODULES
[SKILL_01]

Simulation Direction

Pyro, FLIP, RBD, Vellum — art-directed, scale-aware, render-ready.

[SKILL_02]

HDA Authoring

Reusable Digital Assets for studio pipelines, version-controlled and farm-tested.

[SKILL_03]

Karma XPU

Lighting, AOV setup, on-set data matching for seamless composites.

[SKILL_04]

Nuke & Resolve

Final-mile handoff: passes that comp cleanly, no surprises.

[SKILL_05]

On-Set Data

HDRI capture, lens calibration, tracking marks — plate-matched sims.

[SKILL_06]

FX Lead

Leading small FX teams on feature and episodic shows, 2019–present.

// TOOLCHAIN.BIN

06 TOOLS
Houdini 20.5 Karma XPU Nuke 15 Resolve 19 Substance ZBrush

// GIT LOG --oneline

2017 - PRESENT
  1. 2025 [HEAD] FX Lead on Northgate Pictures feature · City Block Collapse hero shot.
  2. 2024 [~2] Fluid TD for Carbon Beverage global launch · Aurora Pour campaign.
  3. 2023 [~3] Volumetric FX for Helios Streaming · 8-episode Ashfall Drift arc.
  4. 2021 [~4] Pipeline TD at Atlas VFX · shipped studio-wide HDA library v01.
  5. 2017 [INIT] Independent · first commercial sim delivered for Halcyon Studios.

CHECK THE LOG?

// Twelve projects, eight years, one terminal.