// ABOUT · EST. 2017
WHOAMI
.
// A VFX & Simulations Technical Director based in Skopje, working worldwide. Eight years exposing impossible frames and rendering them until the camera stops asking questions.
$ cat /about/voislav.md
[OK] Voislav Nikolovski
[OK] Role: VFX & Simulations TD
[OK] Base: Skopje, North Macedonia
[OK] Working: Worldwide / remote / on-site
[OK] Years active: 2017 - present
[OK] Specialty: Houdini pyro, FLIP, RBD, vellum
[OK] Pipeline: Custom HDA authoring
[OK] Render: Karma XPU, Mantra
[OK] Comp handoff: Nuke, Resolve
$ cat /about/manifesto.md
>>> Every simulation is a system. Every system has inputs. The brief is the input. The plate is the constraint. The render is the output. Skip a stage and the shot falls off the wall in dailies.
>>> I work the way a render farm works: queued, versioned, idempotent. No overnight magic. Just frames that hold up under projection.
$ _
> EVERY SIM IS A SYSTEM.
> EVERY SYSTEM HAS INPUTS.
> EVERY OUTPUT MUST RENDER.
// SKILLS.SYS
06 MODULES
[SKILL_01]
Simulation Direction
Pyro, FLIP, RBD, Vellum — art-directed, scale-aware, render-ready.
[SKILL_02]
HDA Authoring
Reusable Digital Assets for studio pipelines, version-controlled and farm-tested.
[SKILL_03]
Karma XPU
Lighting, AOV setup, on-set data matching for seamless composites.
[SKILL_04]
Nuke & Resolve
Final-mile handoff: passes that comp cleanly, no surprises.
[SKILL_05]
On-Set Data
HDRI capture, lens calibration, tracking marks — plate-matched sims.
[SKILL_06]
FX Lead
Leading small FX teams on feature and episodic shows, 2019–present.
// TOOLCHAIN.BIN
06 TOOLS
Houdini 20.5
Karma XPU
Nuke 15
Resolve 19
Substance
ZBrush
// GIT LOG --oneline
2017 - PRESENT
-
2025
[HEAD] FX Lead on Northgate Pictures feature · City Block Collapse hero shot.
-
2024
[~2] Fluid TD for Carbon Beverage global launch · Aurora Pour campaign.
-
2023
[~3] Volumetric FX for Helios Streaming · 8-episode Ashfall Drift arc.
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2021
[~4] Pipeline TD at Atlas VFX · shipped studio-wide HDA library v01.
-
2017
[INIT] Independent · first commercial sim delivered for Halcyon Studios.
CHECK THE LOG?
// Twelve projects, eight years, one terminal.