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ABOUT
ABOUT — VFX & SIMULATIONS TD

BENDING

PHYSICS.

Voislav Nikolovski is a VFX & Simulations TD based in Skopje, North Macedonia. Eight years of Houdini-native work across pyro, fluid, destruction, and procedural FX for film, commercial, and episodic.

SECTION 01 / MANIFESTO

I started simulating fire because it was the one thing in CGI that refused to sit still. Eight years later, I'm still chasing that — fire, water, debris, sparks. Each frame is load-bearing: the eye sees one bad cached frame and the whole illusion collapses. So I treat every cache like structural engineering, not art direction.

My work lives in Houdini. Sparse Pyro for combustion, FLIP for water, RBD for destruction, Vellum for cloth and soft body, Karma XPU for renders, Nuke for the final pass. I write HDAs that compress a three-day iteration into three hours. The pipeline is the discipline.

Based in Skopje, working worldwide — film, commercial, episodic. The brief, the deadline, and the budget are not obstacles. They are the load-bearing constraints the sim has to satisfy.

Every frame is load-bearing.
SECTION 02 / SKILLS 02

SIX DISCIPLINES,
EIGHT YEARS.

01

Pyro & Combustion

Sparse Pyro solver, combustion, smoke, explosions — hero and atmosphere.

EXPERIENCE 8 YEARS
02

FLIP Fluid & Ocean

FLIP splashes, ocean spectra, whitewater, sub-surface bubbles.

EXPERIENCE 7 YEARS
03

RBD & Fracture

Rigid-body dynamics, voronoi/boolean fracture, debris and dust layering.

EXPERIENCE 6 YEARS
04

Vellum & Particles

Cloth, soft-body, sand, sparks — particle systems designed for lookdev.

EXPERIENCE 5 YEARS
05

Procedural Tooling

HDAs, Python pipeline tools, shot-agnostic workflows that collapse iteration loops.

EXPERIENCE 4 YEARS
06

Lookdev & Lighting

Karma XPU lookdev, AOV handoffs, Nuke comp integration, final pixel polish.

EXPERIENCE 5 YEARS
SECTION 03 / TOOLS 03

THE STACK,
FOUR TOOLS.

T01

Houdini

SIMS 20.5 · 19.5
T02

Karma XPU

RENDER XPU · USD
T03

Nuke

COMP 15 · 14
T04

DaVinci Resolve

GRADE 19 · 18
SECTION 04 / TIMELINE 04

EDUCATION
& YEARS.

  1. 2025

    Independent — Voislav Nikolovski Studio

    Lead VFX & Simulations TD for film, commercial, and episodic clients worldwide.

    CURRENT · SKOPJE
  2. 2022

    Senior FX TD — Atlas VFX

    Pyro, fluid, destruction pipeline lead on episodic and feature work. Built the studio's RBD fracture HDA library.

    2 YEARS · BERLIN
  3. 2020

    FX Artist — Halcyon Pictures

    Commercial FX work, FLIP fluids for beverage spots, sparse Pyro for hero car explosions.

    2 YEARS · LONDON
  4. 2018

    Junior FX Artist — Northgate Studios

    First Houdini production role. Background sims, dust passes, procedural debris.

    2 YEARS · SKOPJE
  5. 2017

    BSc Computer Science — UKIM Skopje

    Thesis on GPU-accelerated fluid simulation. Started Houdini production work in final year.

    EDUCATION · SKOPJE
SECTION 05 / NEXT

SEE THE
WORK.

Twelve case studies spanning 2018–2025. Film, commercial, episodic — every frame load-bearing.

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