Pyro & Fire
Combustion, smoke, explosions — sparse Pyro solver work for hero shots and background atmosphere alike.
VFX & Simulations TD. Eight years of bending physics for film, commercials, and episodic. Houdini-native, Karma-rendered, Nuke-finished. Each frame load-bearing.
Combustion, smoke, explosions — sparse Pyro solver work for hero shots and background atmosphere alike.
FLIP & ocean spectra for splashes, rivers, pools, and full sub-surface whitewater pass.
Rigid-body dynamics, fracture pipelines, debris and dust layering for cinematic collapses.
Sand, sparks, cloth, soft-body interaction — particle systems designed for shot-specific lookdev.
Custom HDAs and shot-agnostic tools that collapse a 3-day task into a 3-hour iteration loop.
Karma XPU lookdev, lighting setups, and comp-ready AOVs handed off clean to Nuke.
Decode the brief, gather 30 frames of reference, lock the physics target before any sim is run.
Low-resolution sim blockout. Approve motion before resolution; the slowest part of the pipeline.
Full-resolution sim, USD-cached, versioned. Iteration loop: 24 hours per hero shot minimum.
Karma XPU renders, AOVs handed to Nuke. Final comp integration signed off before delivery.
Booking Q1 2026 for film, commercial, and episodic VFX & simulations work. Reply within 48 hours.