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01 / VOISLAV NIKOLOVSKI SKOPJE — WORLDWIDE / EST. 2017
VFX & SIMULATIONS — 2017–2025

VOISLAV NIKOLOVSKI

VFX & Simulations TD. Eight years of bending physics for film, commercials, and episodic. Houdini-native, Karma-rendered, Nuke-finished. Each frame load-bearing.

SCROLL — INDEX 01 / 04 SKP · NYC · LON · BER
SECTION 01 / CAPABILITIES 01

SIX DISCIPLINES,
ONE PIPELINE.

01 / FIRE

Pyro & Fire

Combustion, smoke, explosions — sparse Pyro solver work for hero shots and background atmosphere alike.

SOLVER PyroSparse
02 / WATER

Fluid & Water

FLIP & ocean spectra for splashes, rivers, pools, and full sub-surface whitewater pass.

SOLVER FLIP / Ocean
03 / RBD

Destruction

Rigid-body dynamics, fracture pipelines, debris and dust layering for cinematic collapses.

SOLVER RBD / Bullet
04 / VELLUM

Particles & Vellum

Sand, sparks, cloth, soft-body interaction — particle systems designed for shot-specific lookdev.

SOLVER Vellum / POP
05 / HDAs

Procedural FX Tools

Custom HDAs and shot-agnostic tools that collapse a 3-day task into a 3-hour iteration loop.

STACK HDA / Python
06 / LOOKDEV

Lookdev & Lighting

Karma XPU lookdev, lighting setups, and comp-ready AOVs handed off clean to Nuke.

RENDERER Karma XPU
SECTION 02 / FEATURED WORK 02

SELECTED
CASE STUDIES.

CASE 01 / 2024

City Block Collapse

NORTHGATE — FEATURE FILM FX LEAD · 4 MONTHS
View case →
CASE 02 / 2023

Aurora Pour

HALCYON — COMMERCIAL FX TD · 6 WEEKS
View case →
CASE 03 / 2023

Ashfall Drift

ATLAS VFX — EPISODIC SIM TD · 8 WEEKS
View case →
SECTION 03 / PROCESS 03

FOUR STEPS,
REPEATABLE.

01

Brief & Reference

Decode the brief, gather 30 frames of reference, lock the physics target before any sim is run.

02

Blockout & R&D

Low-resolution sim blockout. Approve motion before resolution; the slowest part of the pipeline.

03

Hero Sim & Cache

Full-resolution sim, USD-cached, versioned. Iteration loop: 24 hours per hero shot minimum.

04

Render & Comp

Karma XPU renders, AOVs handed to Nuke. Final comp integration signed off before delivery.

SECTION 04 / CLIENTS 04

SELECT
STUDIOS.

Northgate Helios Carbon Atlas VFX Halcyon Solstice
SECTION 05 / START

START A
PROJECT.

Booking Q1 2026 for film, commercial, and episodic VFX & simulations work. Reply within 48 hours.

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